An Evaluation of
Information Technology Projects for University Learning (Executive Summary)
Shirley
Alexander, Jo McKenzie with Helen Geissinger
Executive Summary
The aims
The main purpose of this study was to
determine how the use of information technologies in university
learning and teaching benefits student learning. The results of
the study will help decision-makers to make more informed
judgements about the costs and benefits of introducing greater
levels of information technology to university learning and
teaching. The study will also enable staff working in diverse
contexts to maximise student learning outcomes, through the use
of appropriate learning strategies and information technologies.
The study
The study reviewed 104 of a total of 173
projects which received funding from the Committee for the
Advancement of University Teaching (CAUT) in 1994 or 1995, and
which made significant use of a range of information technologies
to develop student learning materials. The project leaders of 104
projects responded to a questionnaire on project design,
development, evaluation and implementation. From those projects,
20 projects, representing a diversity of types of information
technology, learning design and discipline areas, were selected
for a more detailed study through project document analysis and
interviews with staff and students. From these, a further eight
were selected as major case studies. One additional case study
which did not receive CAUT funding was also developed to complete
the range of information technologies and discipline areas
represented in the study.
The results
The project considered both tangible and
intangible costs and benefits of projects within the context of a
range of objects affected by the project: students, staff,
departments, institutions and society.
Costs
The total of the CAUT funding received by
the 104 projects reported in this study was $4,247,538. A number
of costs were also identified for a range of stakeholders in the
project. Very few costs were borne by students, with the
exception of one project which required students to have access
to a computer and a modem. Some students reported a cost
reduction, as they no longer had to pay for travel to undertake
particular learning experiences. Many of the staff involved in
projects incurred a high cost in terms of time, resulting in loss
of research and personal time. In some cases this had a negative
impact on their opportunities for promotion and tenure. For some
departments and institutions, the cost of making the information
technology available was high, as was the cost of the support
infrastructure.
Benefits
Although the focus of the study was on the
benefits for student learning, a range of other benefits, both
tangible and intangible, were identified.
Benefits for students
The benefits of the projects for students
were of four kinds:
- improved quality of learning;
- improved productivity of learning;
- improved access to learning; and
- improved student attitudes to
learning.
Examples of positive learning outcomes
which resulted from students use of information technology
(IT) projects, as illustrated by the major case studies, include:
- the opportunity for students to
interact with others internationally and gain a more
sophisticated and global understanding of complex
international political issues, while gaining information
technology literacy in the process;
- improved understanding of concepts
which students are known to have difficulty with in a
range of disciplines, through the use of interactive
multimedia animations, simulations and microworlds;
- the development of information and
technological literacy in the context of learning to
solve real-world problems through the use of databases
and e-mail;
- enhanced communication between
part-time students and their lecturer, through the use of
a computer-based conferencing tool over the Internet;
- the acquisition of information such as
language learning, where a high component of factual
recall is required;
- learning the skills and knowledge of a
particular discipline in the culture of its use in a
working organisation, through participation in a
simulation over the internet;
- the facility for students to assess
their own learning of concepts, through computer-based
qualitative and quantitative assessment modules.
Benefits for staff
The benefits for staff of involvement in
the projects included: job satisfaction flowing from the improved
learning of their students; increased understanding and skills in
the use of information technologies; an improved understanding of
student learning, student needs and difficulties; an improved
understanding of their own discipline area; enhanced enthusiasm
for teaching; and, for some, an increase in personal profile.
Benefits for
departments, schools or faculties
The major benefit for departments was the
staff development opportunity afforded by individuals
participation in the projects. This sometimes led to significant
changes in teaching approach in areas other than the designated
project, as staff developed enhanced understanding of learning
and teaching. For some departments, the project outcome helped
staff to cope with decreased resources, without a commensurate
decrease in the quality of teaching. Finally, the teaching
profile of some departments was raised as a result of external
recognition of the innovation.
Benefits for
institutions
The major benefit of involvement in the
projects for institutions, was the resulting enhancement of their
reputations as innovators in teaching and in the use of new
technologies. Some used the projects as examples of good teaching
in their submissions to the DEETYA Quality Rounds, while others
show-cased the projects at recruitment exhibitions in Australia
and overseas.
Benefits for the
community
The community is the ultimate beneficiary
of the outcomes of these projects, particularly when they result
in improved learning. Some project outcomes (CD-ROMs, videotapes,
etc.) are also used by professional bodies, high schools and
other community groups.
Factors affecting the outcome of
information technology projects
This study highlights the range of factors
that have an impact on the development of information technology
projects that aim to improve learning in higher education. The
use of a particular information technology did not, in itself,
result in improved quality of learning or productivity of
learning. Rather, a range of factors were identified which are
necessary for a successful project outcome, the most critical
being the design of the students learning experiences. In
the absence of evaluation data in a large number of cases,
judgements were made about the success of the outcome by the team
conducting this evaluation, after reviewing the projects
use and interviewing staff and students where possible.
Factors contributing to
a successful learning outcome
The composite profile of a project which is
successful in improving learning in the originating institution,
is one which has the following features:
- it aims to address a specific area of
student need, such as: making it possible for students to
learn particular content which is known to be difficult
or not well understood; and/or providing individualised
feedback to students where this is not available through
other means; and/or providing tools which facilitate
learning activities not previously possible;
- it uses a learning design/strategy
which has been well thought through, and is often based
on current and relevant literature on education in the
discipline and/or of good teaching in higher education;
- the way the project is integrated into
the learning experience is well thought through and
implemented, and the support needs of students and staff
are identified and planned for;
- the assessment of student learning is
modified where necessary to reflect any changes made to
the content and process of learning as a result of the
project;
- the anticipated outcome is realistic,
in the context of the time and budget available;
- in the case of projects which require
significant software development, the project has been
adequately analysed, planned, scoped and designed prior
to commencing the development;
- the development team includes a
skilled project manager, who carries out that role
throughout the life of the project;
- the project team has adequate access
to technical support and educational software development
expertise;
- the project team has shared goals, and
is able to resolve any conflicts which arise;
- individual members of the project team
are committed to the project and have adequate time to
carry out their roles and responsibilities in the project
(eg. through release from teaching);
- issues of copyright and intellectual
property ownership are resolved prior to commencing the
development;
- evaluation of both useability and
student learning is carried out at regular stages during
design and development of the project, and the project is
re-designed as necessary;
- evaluation of student learning is
carried out in the same or similar context to the one the
completed project will be used in;
- students have adequate access to the
hardware and software required for implementing the
project;
- staff and students have adequate
access to the range of supports required for implementing
the project;
- where required, sufficient funding for
implementation of the project is available;
- the Head of Department/School and the
Dean are supportive of the project, recognise the value
of the project to the department or faculty, and are
committed to its implementation;
- the institutions promotion and
tenure policies recognise teaching developments as a
significant contribution to the university;
- sufficient funding for the maintenance
of the project is available.
In addition to the above profile, projects
which have been adopted in multiple institutions are those which
typically:
- include academics from more than one
institution on the development team; and/or
- assist students to learn content which
is common to a range of institutions;
- are relatively easy to implement in a
new environment;
- have received larger amounts of
funding than the original CAUT grant.
Factors contributing to
an unsuccessful learning outcome
The profile below represents projects that
in general were not successful in achieving the desired learning
outcomes. Each of the features described below was encountered in
at least one project in the study. For many projects the presence
of only one of the following features was sufficient to result in
its failure to achieve desired outcomes. A very small number of
projects were able to achieve a positive outcome despite the
presence of one or more of the following features. In these rare
cases, the turn-around was a result of the project leader
recognising the problem early enough to rectify it.
Projects which were not successful:
- were overly ambitious in terms of
desired outcomes for the budget and time available;
- utilised particular information
technologies for their own sake, without sufficient
regard for appropriate learning design;
- did not change the assessment of
learning to reflect changed learning outcomes;
- failed to recognise the importance of
the projects context of implementation and the need
to think through and plan for this;
- commenced software development without
adequate planning;
- did not have access to adequate
technical advice, expertise and support;
- acted on technical advice provided by
people lacking in the necessary knowledge and skills to
provide such advice, especially in relation to the
selection of hardware and software;
- did not have access to adequate
relevant expertise (where projects involved significant
software or multimedia development);
- had academic team members who felt
they could perform all the technical functions, such as
programming, graphic design, etc., but were not able to
do so;
- had staff on the project team who did
not value the different skills required and available for
the successful project completion;
- had project teams which were unable to
resolve differing opinions;
- had a project development team which
did not include a member with responsibility for project
management, and which did not foresee the need for
project planning and/or documentation;
- had a project leader who, in view of
his or her teaching release to develop the project, was
allocated an extra administrative load by the Head of
Department;
- did not adequately prepare students
for participation in learning experiences which they had
not encountered before, such as working in groups;
- over-estimated students
willingness to engage in higher level learning
activities, especially when they were not related to
assessment;
- used resources in the project
development for which copyright clearance had not yet
been obtained, and could not subsequently be obtained;
- had a project leader who was located
in a faculty or school where the Head of Department was
not supportive, often because he or she felt the time
would be better spent on research, or did not value the
project;
- developed a project which was
operational on the development computer only, and could
not be run on the implementation computers because of
inadequate memory, disk space, etc., or because of
non-existent CD-ROM drives;
- developed a project for implementation
on computers which were expected to become available in
the future, but which did not become available;
- conducted evaluation (if at all) only
when the project was complete, and discovered that
changes were required for which funds were no longer
available;
- conducted limited or poor evaluation
of the project because of lack of time and/or budget
and/or evaluation expertise;
- did not evaluate the project in the
anticipated context of use, prior to implementing it.
Although the majority of projects were not
implemented beyond the institution in which they were developed,
there was also evidence that some projects were not fully
implemented within the originating institution. These projects
typically ceased to be used when the project leader left the
institution, or was allocated a different teaching load. Projects
in this category were those which:
- were developed to assist students to
learn content which was of interest only to the project
leader, and hence was not embedded in the
departments normal teaching;
- were developed within departments
which did not value scholarship and innovation in
teaching;
- had complex implementation
requirements, resulting in significant time and risk for
the academics choosing to use them.
Recommendations of the
study
The major recommendations of this study
concern the need for information technology projects to be
developed in the same scholarly and professional manner that is
currently exhibited in other areas of academic work, such as
research.
While much of the early development of
information technology projects has been the domain of the
enthusiastic experimenter, significant educational software
development has become a professional and multi-faceted activity,
requiring the interplay of expertise in learning design, project
management, financial management, interpersonal skills,
programming, graphic design, media digitisation and evaluation.
This study makes the following
recommendations for improving the outcomes of information
technology projects.
Funding
The study recommends that:
- Projects which involve significant
software development receive funding allocation in three
separate stages, with funding of each stage contingent
upon successful completion of the previous stage. The
three stages are:
- project planning and
evaluation;
- project development,
implementation and evaluation;
- project maintenance.
- Sources of funding be identified for
the purchase of IT projects developed elsewhere.
- Funding opportunities be identified to
enable institutions or departments to make any necessary
modifications to IT projects developed elsewhere, thereby
enabling their implementation at more than one
institution.
- A higher level of funding be allocated
to projects which include partners from more than one
institution.
- Priority in funding be given to
projects which are linked to the strategic plans of the
faculty or institution.
- Project developers be encouraged and
supported in seeking additional funds through alliances
and partnerships, to facilitate continuous improvement of
their project.
Project selection
Projects which are selected for
development should exhibit the following features:
- They should focus on a clearly
identified need, with supporting evidence that the need
exists.
- They should articulate a clear
learning and teaching strategy for project development,
which is based on current and relevant literature in the
discipline and in higher education literature, and
explain why they expect the project to be successful.
- The project plan should include a
business plan which identifies the costs and benefits of
the project for students, staff, the department and the
institution, as well as providing evidence of market
research which supports the potential use of the project
outcomes, outside the originating institutions.
- The project plan should nominate the
person (or the process to be followed in securing the
person) who will act as project manager, and provide
details where possible of that persons previous
experience in project management of software development.
- The project plan should provide
details of the source of technical support, expertise and
advice to be used in the project.
- The application should include a
comprehensive evaluation plan which articulates a well
developed strategy, and identifies the resources required
to implement the plan.
- The application should include a
detailed implementation plan which identifies: the
learning context in which the project will be used; the
support which will be available to students and staff
using the project; and the computers which will be used
by students (where applicable).
- The application should include a
maintenance plan, identifying sources of funds for
ongoing development.
Staff development
The study recommends that:
- Staff development opportunities be
provided in the areas of project management, working
effectively in teams, evaluation of IT projects, and
legal issues related to IT development, for current and
potential project leaders.
- Staff development
opportunities be provided in good practice in teaching.
- Opportunities be provided for all team
members who have developed successful projects to share
their experiences and products with others.
Staff support
The study recommends that:
- Institutions which make a significant
investment in the use of information technologies in
learning, maximise their investment by:
- providing or identifying ways
in which staff might receive teaching and
learning, technical and evaluation support; and
- (where institutions have
policies and procedures in place) recognising and
rewarding successful IT project developers.
Project design and
development
The study recommends that:
- Academics participating in IT design
and development projects are encouraged to:
- apply good teaching practice
to the design, development and implementation of
IT projects;
- consider revising the method
of assessment of student learning to reflect
changes in the content and process of learning,
which are expected to occur as a result of
students use of the project;
- initiate activities which
encourage students to reflect on their own
learning in terms of content, process and the
ways in which the IT project is encouraging an
approach which they might not have encountered
before;
- provide support for students
who are engaging in learning activities, such as
working in groups, that they have not encountered
before.
Dissemination of
projects
- Institutions are advised to review
their policies of intellectual property and copyright to
reflect the issues resulting from the development of
information technology projects.
CUTSD
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